16.10.2019

Best Fallout New Vegas Starting Stats

The man-killer perk seemed like the best to start to me, and the +skill points per level and +skill points per book are my next two favs for starting 3. The rest of the first few tiers of perks just aren't good enough, and it's better to make the early investment and get 100+ extra skill points over the game.

  1. Fallout New Vegas Cheats
  2. Best Fallout New Vegas Starting Stats 3

Sup Escapists,started playing Fallout New Vegas but i am wondering what are the different kinds of starting stats that determine what sort of character you become?i know there are several which determine what kind of shooter you are, but i was wondering whats good for normal mode, and whats good for hardcore?include S.P.E.C.I.A.L stats, the three choices you made with what specialty you had in stats, and the two perks you picked.if you want you can also include, what you levelled with and what perks, and etc. I usually have;S: 3 (with the strength implant, this grows to 4, and with the weapon handling perk I can wield any weapon with a 6 strength req).P: 5 (6 with the implant, so I can get perks like better critcals etc)E: 5 (needed so I can have 5 implants)C: 3 (charisma is next to useless in this game)I: 9 (first thing I do, is leave Goodsprings, hike it to Freeside and the Atomic Wrangler, play enough Blackjack to get 4000 caps, then get the Int implant, all while staying level 1. This guarantees the maximum amount of skill points.

Although this is less necessary now that the level cap is raised from 30 to 40-45 with DLC)A: 7 (increase with implant, and take light frame trait)L: 8 (increase with implant)I take the Light Frame Trait for the +1 to Agility, and the Good Natured perk (you'll only really specialise in either guns or energy weapons, so it makes sense to have -5 on the weapon perks to get the +5 to everything else)I tagged Guns, Repair and Speech. I find it better to level up four skills at a time rather than three: One for skill checks, one for healing/repairing, one for combat, and one for loot grabs (Lockpicking or Science).Speech is very useful in New Vegas. It'll open a lot of options up for you.

Best Fallout New Vegas Starting Stats

With a starting strength of 5, you can get to 6 with the implant, 8 with the Old World Blues spine perk, and essentially 10 with weapon handling. That being said, strength does add 0.5 damage PER HIT to melee weapons, so if you're doing a melee build (especially with a fast weapon) then Strength can increase your DPS quite alot. Take either Skilled for better starting stats or Wild Wasteland if you want a sillier game. Take one of the sex-based perks at level 2 and the other at level 6. Take Educated at level 4 to get more skill points. Maximize Speech and Science, and boost the skills modified by Good Natured up to at least 60.

Fallout New Vegas Cheats

It's not mandatory, as there's lots of other skill checks in New Vegas. My favorite playthrough so far has been one in which I focused on Speech, Science, Medicine, and Barter. There weren't many skill checks that I didn't pass.Repair is important too, especially when you get high enough with it to get the Jury Rigging perk that allows to fix any weapon with another weapon of the same class (for example: You were just able to repair a 9mm pistol with another 9mm pistol. With Jury Rigging, you can fix it with any pistol in the Gun class).As I said before, Lockpicking and Science help with obtaining loot and opening up new areas. There are a lot of terminals in New Vegas that open doors, and many of them (not all) are present as an alternative way to lockpicking. Either way you want to go is fine. Just keep in mind that Science helps you out in other ways too (skill checks, allows you to craft more energy weapon ammo, and allows the use of other crafting recipes as well).Then pick your combat skill.

It's all a matter of choice here, as ammo and choice is pretty plentiful no matter which way you decide. There are vendors specific to each combat skill in the game (except Melee and Unarmed, but most vendors carry some of each as well.

You mostly just find Melee and Unarmed weapons). I usually have;S: 3 (with the strength implant, this grows to 4, and with the weapon handling perk I can wield any weapon with a 6 strength req).P: 5 (6 with the implant, so I can get perks like better critcals etc)E: 5 (needed so I can have 5 implants)C: 3 (charisma is next to useless in this game)I: 9 (first thing I do, is leave Goodsprings, hike it to Freeside and the Atomic Wrangler, play enough Blackjack to get 4000 caps, then get the Int implant, all while staying level 1.

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This guarantees the maximum amount of skill points. Although this is less necessary now that the level cap is raised from 30 to 40-45 with DLC)A: 7 (increase with implant, and take light frame trait)L: 8 (increase with implant)I take the Light Frame Trait for the +1 to Agility, and the Good Natured perk (you'll only really specialise in either guns or energy weapons, so it makes sense to have -5 on the weapon perks to get the +5 to everything else)I tagged Guns, Repair and Speech.That's almost exactly what I used to do in FO3, exactly.In NV Int gives less extra skill points than in FO 3 though, so I generally put endurance to 9 instead. It gives you more health plus every point put into it comes back for free from the implants.You say you got to NV at level 1 to get that last level of Int early? Now why hadn't I ever thought of that?

I usually have;S: 3 (with the strength implant, this grows to 4, and with the weapon handling perk I can wield any weapon with a 6 strength req).P: 5 (6 with the implant, so I can get perks like better critcals etc)E: 5 (needed so I can have 5 implants)C: 3 (charisma is next to useless in this game)I: 9 (first thing I do, is leave Goodsprings, hike it to Freeside and the Atomic Wrangler, play enough Blackjack to get 4000 caps, then get the Int implant, all while staying level 1. This guarantees the maximum amount of skill points.

Although this is less necessary now that the level cap is raised from 30 to 40-45 with DLC)A: 7 (increase with implant, and take light frame trait)L: 8 (increase with implant)I take the Light Frame Trait for the +1 to Agility, and the Good Natured perk (you'll only really specialise in either guns or energy weapons, so it makes sense to have -5 on the weapon perks to get the +5 to everything else)I tagged Guns, Repair and Speech.That's almost exactly what I used to do in FO3, exactly.In NV Int gives less extra skill points than in FO 3 though, so I generally put endurance to 9 instead. It gives you more health plus every point put into it comes back for free from the implants.You say you got to NV at level 1 to get that last level of Int early? Now why hadn't I ever thought of that? Nice.Yeah, it's not such a big deal though, now that the level cap has been raised. Here is my 2 cents' worthS.6 I carry lots of different weapons so extra carry weight is preferredP.6/7 it changes but i like the lockpick boost plus there are lots of perception checksE.6 again the extra hp boost is helpful and you can get strong back to carry +50 wgC.3 as someone else said you don't need it and the special points are valuableI.6/7. Skill points nuff saidA.8 I'm a guns and most of the time sneak player both are increased and you can get slayer:)L.7 overall a good skill especially if you like money seeing as you can rob casinos quicklyTags: weapon skill, lockpick, and either repair, sneak, or medicine.

Make great use of the Tag! Perk to tag another skillTraits: I don't usually use any but if i do its trigger discipline. You could use WW but when i do energy weapons I like YCS/186 better than alien blaster.

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Intelligence is, imo, overrated assuming you have enough DLCs to get you to at least lvl 40. If you have those extra lvls then chances are you are either maxing skills you don't really need/want (do you really need 100 barter considering how easy caps are to hoard or even 100 lockpick assuming how few very hard locks there are?). Even the perks you need INT for are either useful but have a low requirement or require more points for a mediocre perkPerk / INTRetention 5Swift Learner 4Comprehension 4Educated 4Entomologist 4Pack Rat 5Nerd Rage 5Computer Whiz 7If anything I only choose comprehension out of those unless I'm a Guns/Energy Weapons user since Pack Rat can shave a lot of weight off your character in hardcore. Educated may edge out Comprehension by a few skill points even if you get all the books but it boosts your magazines from +10 skill to 20 which is great earlier on in the game.Probably the most intersting character I made wasS - 8P - 5E - 8C - 4I - 1A - 8L - 8Melee char obviously with heavy handed and I think good natured for traits.

That SPECIAL set up with implants later lets you grab pretty much anything you could want perks wise while swinging plenty hard and closing the distance between you and the target fast. You can even grab the crit perks with heavy handed since you can get a perk after completing Dead Money that Boosts you Melee Crits even more so it negates the Heavy Handed penalty. Grab other perks like Atomic!, Rad Child and Adamantium Skeleton onto the typical melee ones and you'll be hulk smashing Deathclaws like no ones business.Also your character did kinda get shot in the skull so its fun to watch him tell people in Helios One 'I is scientistic.' 'I is scientistic.' That might be my new favorite word (beating out 'spork'). I'm about to start a low intelligence playthrough of New Vegas. I'm looking forward to it.And you're right, the skill point boost from Intelligence really isn't a big deal with the DLC.

With all that content, you're gonna get to level 30 easily. I'm actually gonna take the Logan's Loophole trait, which sets the cap back down to 30. It also makes it so you can't become addicted to chems (and also makes chems last twice as long). Going beyond level 30 kind of breaks the game. Going beyond level 30 kind of breaks the game.Depends what you mean by breaks the game.

For example enemies health as well as weaponry is set to scale with your leveling. Assuming you have OWB and LL trait the strongest version of the Trauma Harness you will encounter will be equipped with Flamers/Multiplas/ or Laser RCW. However if you were level 40-50 they could be carrying Gatling Lasers/Telsa Cannons/Plasma Casters/ or Heavy Incinerators as well as have more Health and more DT. So it kinda goes either way.Personally I grab LL and Skilled typically as beginner traits and then swap them out at lvl 30 with the whole Psych Evaluation you can get and replace them with something like Wild Wasteland and something else.

Best Fallout New Vegas Starting Stats 3

Wild Wasteland shouldn't even be a trait imo it should have just been a separate option or mandatory damn it!edit: I should also mention that I play this modded on the PC so I can scale down how much health I gain per lvl as well as adjust enemies scaling or spawn numbers etc. Going beyond level 30 kind of breaks the game.Depends what you mean by breaks the game. For example enemies health as well as weaponry is set to scale with your leveling. Assuming you have OWB and LL trait the strongest version of the Trauma Harness you will encounter will be equipped with Flamers/Multiplas/ or Laser RCW. However if you were level 40-50 they could be carrying Gatling Lasers/Telsa Cannons/Plasma Casters/ or Heavy Incinerators as well as have more Health and more DT.

So it kinda goes either way.Personally I grab LL and Skilled typically as beginner traits and then swap them out at lvl 30 with the whole Psych Evaluation you can get and replace them with something like Wild Wasteland and something else. Wild Wasteland shouldn't even be a trait imo it should have just been a separate option or mandatory damn it!edit: I should also mention that I play this modded on the PC so I can scale down how much health I gain per lvl as well as adjust enemies scaling or spawn numbers etc.I just mean you become a Master of Everything. My current character started out specializing in all non-combat skills. Now, after having played all the DLC, I think there are only three skills I have not maxed out.I will admit that Big MT is loaded with bullet sponges, though. S - 10P - 3E - 10C - 4I - 2A - 1L - 10Tag:Melee WeaponsSpeechSurvivalTraits:Wild WastelandHot BloodedThis is my current character. (Used lots of intense training on this particular character, especially in intelligence) I tried to go for low intelligence, but I ended up getting INT up to 4 with Intense Training. I'm never playing with a 1 agility character ever again.

(It takes forever to pull out your weapons or reload them.)I got to level 32 before even entering the Strip. (Did Honest Hearts and Old World Blues right away.).