19.09.2019

Sonic Mania Hyper Sonic Mod

An entirely new gamemode that changes level design, the color pallete, explains why the new characters are here and adds a ton of replay value? We got that as well!​And that's not even getting into the better competition mode (no more stretched screens!), quality of life updates (stage transitions for all acts!) and other content like the 7 hard-as-fuck special stages. Imo, Sonic 3 and Knuckles is on par with base Sonic Mania, but Plus is straight up the best Sonic game ever made.I think S3&K could have a chance at competing if they released a remake on the retro engine that adds all the options from Sonic 3 Complete, maybe adds it's own Encore mode and also has new playable characters, but considering how much SEGA hates Sonic 3 and Knuckles existing, I doubt that's ever going to happen. There's a few things Sonic 3 & Knuckles does better than Sonic Mania especially when it comes to subtle environmental story telling and interconnected worlds (Mania does both of these things too, but it's a bit more hodgepodged due to a lot of the levels not naturally connecting and there being many returning stages), but Sonic Mania is a fantastic game. One with some room for improvement in a few areas I feel, but wins me over with it's creativity and design a lot of the time.I do think Sonic 3 & Knuckles feels more.

  1. Sonic Mania Hyper Sonic Mod

Outside of what I stated, the shortcuts feel organic, the character differences are more interesting, and there's a certain consistant atmosphere Sonic 3 & Knuckles has which is appealing. Sonic Mania has it's own different atmosphere which is also enjoyable, but the experience doesn't feel as organic.

  • The results sprite sheet with the unused 'Hyper' sprite. In the data of the PC version of Sonic Mania, the sprite sheet with all of the Special Stage result screen headings has an unused sprite of the word 'Hyper'. This might indicate that at one point during the development of Sonic Mania, transformations like Hyper Sonic and Hyper Knuckles were going to appear.
  • For example, 1989-05-01 appears to be a date, like how 1992-11-24 was the release date of Sonic 2. 9001 is likely a reference to the “over 9000!!!” DBZ power level meme. The 20xx-yy-zz ones are the release dates of Mania and Mania Plus presumably.

Get an ad-free experience with special benefits, and directly support Reddit. Get reddit premium. Announcing a semi-large-scale Mania mod, Sonic Mania: The Misfits Pack! This mod takes disliked levels from classic Sonic games and gives them the Mania treatment. Coming this SHC!

But again, the creativity on display and often the level design in Mania does make me give it the edge though Sonic 3 & Knuckles still does a few things better I feel.I'd be very interested in a Sonic Mania sequel which has completely original zones and tells it's own story, this said. I feel the team could make something really special. I absolutely loved the look and sounds of Mania but for me the level design, as well as the insistence on including literally anything from Sonic CD, were big drawbacks.

Mania

The levels felt very much like a fan game and lacked a certain flow that I associate with the original trilogy. They were beautiful yes, but I found them generally unrewarding to traverse. Remove the time limit to allow for exploration without risking death, get rid of the points of no return and I feel they would be dramatically improved. And for the love of all things holy can we ditch that Sonic CD special stage, pretty please? An entirely new gamemode that changes level design, the color pallete, explains why the new characters are here and adds a ton of replay value? We got that as well!​And that's not even getting into the better competition mode (no more stretched screens!), quality of life updates (stage transitions for all acts!) and other content like the 7 hard-as-fuck special stages.

Sonic Mania Hyper Sonic Mod

Imo, Sonic 3 and Knuckles is on par with base Sonic Mania, but Plus is straight up the best Sonic game ever made.I think S3&K could have a chance at competing if they released a remake on the retro engine that adds all the options from Sonic 3 Complete, maybe adds it's own Encore mode and also has new playable characters, but considering how much SEGA hates Sonic 3 and Knuckles existing, I doubt that's ever going to happen. Some things I don't like about Mania +The Bonus game is terrible. I can't believe playing the same pinball screen over and over again is considered acceptable. I'd rather have any other bonus stage.

This just isn't very good and not fast playing enough for a bonus.The Ray sprite is too big. Stand him next to Sonic. Make him Look up.

His head is really big, and yet this character is otherwise shown to be somewhat smaller than sonic. The sprite just ain't there for me.

It definitely has the rom hack feel.That's somewhat nitpicky. I loved Mania.

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But I'm not sure I'd call overall better than the other Sonic games. Tough call, but it has some tiny quirks that keep it from feeling like the lost sonic game it appears to be.edit: And yeah, needs more new brand new content. When they first showed Mania, I was like 'Oh shit, this is like the true Sonic sequel we never got', but it doesn't quite feel like that, it feels like a celebration of the older stuff, reworkings of sprites and mechanics. Still, again, have to say I love Mania. I will buy more Mania, but I stop short of calling it the best classic sonic game. It just feels separate. I said a long time ago that I think Mania is great but I think S3K does a better job of presenting senses of place and progression (especially with the cute pantomime cutscenes between stages) and overall does a better job of mixing pure speed with more technical and annoying bits.

I think Mania has obviously significantly better spritework and color management but has too many bits that feel like a chore to play - and some levels are just too long.I do like Mania's time attack mode though. That's the good shit right there. Played Mania and S3K back to back a couple years ago.It’s close, but absolutely I overall preferred S3K.

The updated levels in Mania were mixed. Some slightly improved, others worse I felt. Transitions were stronger in S3K(Complete), and there is something about the flow and package that just won me over.I was a huge S1/2 fan way back in the 90’s but never played 3K until after Mania.

I didn’t know what to expect and coming off Mania, I was shocked that I walked away thinking the older S3K was the best Sonic videogame I think I ever played. Overall Sonic Mania, but 3 & Knuckles is a close second.I agree with Dusk in that S3K does the cutscenes better and feels more consistent overall.

Like, there's no moment to be found in Mania that felt as impressive as the interactive cutscene in hidden palaceSonic Mania does the best it can to bring all the classics together into one package though. The overall mechanics are refined, level collision feels more polished, rolling up into a ball feels more reliable because of that.

The remixed stages all ended up being more enjoyable and interesting for me. The elemental shields interacting with the environment is awesome and should be expanded on further. Drop dash is great.The soundtrack in both games.

Damn, just fantastic stuff. I was never a fan of CD's JP/EU soundtrack but absolutely love the Mania tracks for those stages.